While PS2 disc production is not as certain (and note I said Wii sales are a failure), the fun thing about Wii, is that only Nintendo produces the discs. Doesn’t matter which software company: they all get pressed by Nintendo. Naturally, Nintendo gets a cut for this service being provided. Nintendo licenses pressing in blocks of 20,000 discs. At a minimum, there are 20K discs of any given game. That’s how Nintendo get’s their licensing cut. It’s not profitable for them otherwise.
Also there was no such thing as SW5 for Wii, until NIS paid for it to be made. Idea Factory was hired to pull the task.
Now let’s say only 20K discs were pressed (seriously doubt it was that low). Let’s say all 20K are sold: 20,000 * $30 = $600000. Now of that, let’s say NIS gets 15% of it (average number): $90,000
That covers the costs of voice acting, translators, and reprogramming the game for a new system? Plus packaging, advertising, licensing the IP, etc? On average, a random Wii title SHOULD sell over 20K in the first two weeks. I’m going to bet that NIS pressed more than 20K discs - most shitty, cheaply thrown together DS games have a price tag of around $50K to produce. And Idea Factory is not one of those cheap IT deals from India.
If they did produce the minimum number of discs, I can see why NIS is going to run themselves out of business. They can’t be that dumb… it doesn’t make sense for them to be doing that. What does make more sense - and there’s a lot of proof of it happening - is that several major game retailers - like GameStop, Best Buy, and WalMart - are either carrying low numbers or not carrying it at all.
When the NPD releases their figures for Sakura Wars, we’ll know for dead certain (more than one public statistic source)…