The Da Capo thread of everlasting sakura trees and delays

I can’t say I’d be surprised if it turned out their system is incapable of “TBD” as a release date. Given what Reikon said earlier in this thread, it seems clear Suika definitely no way, no how, was releasable in 2 weeks. Equally clueless programmers have made equally egregious slipups in the past, with decidedly unfunny results: http://www.snopes.com/autos/law/noplate.asp

And that example actually mattered. This is exactly the same mistake as we see MangaGamer making: they should have an extra boolean field in their database ReadyForRelease. Since they haven’t got such a thing, “hilarity” ensues. I’m surprised they haven’t started on the workaround of “all games release in 2099 until they’re actually ready for release”.

Suika looks very promising.

Suika is surely the better one among 2 Circus games. But look, March 10th :frowning:

As many times as I’ve seen that title it still makes me LOL every time. :lol: WTF were they thinking?

Well it suits the game pretty well and its to the point not the most “artistic title” but hey its the most evil :twisted: sounding title I ever saw .

Now this tread does seem to have gone off track nobody seems interested in discusing Da Capo everybody only talks about missed deadlines etc… how about we return to the main topic .

I liked Da Capo, a lot, but then again I’m a “light sider” as you seem to have coined the term :stuck_out_tongue: Shame that my favorite, Miharu, has only a sad/bittersweet ending (not counting Nemu’s bad ending since she’s got a good one too)

Not a whole lot to say about the game otherwise though, except that I want more of those :wink: I’m too soft to handle the dark games, sadly. Watch me nuke a planet from orbit killing 15 billion people in Galactic Civilizations II without batting an eye, but be reduced to a sobbing, apologetic wreck once the first little “itai” comes out of a girl in a bishoujo game.

Sounds kind of like how I have no problem wiping out a species I’m at war with in Spore (in the space stage), but can’t bring myself to go the Dark Side route in Knights of the Old Republic.

Well, Knights of the Old Republic was full of “dork side” choices. Many of the dark side choices were ridiculously short-sighted and lame, so much so that it’s hard to imagine anyone being stupid enough to actually think they were a good idea.

True. Although it does have it’s moments. I mean when Visas begs permission to slaughter everyone in the cantina, because she hates the stench and alien filth in it (and no real reason other than that), what Sith Lord can resist giving such a loyal and cute apprenice a bit of fun? “Cleanse away, Visas.” 8)

However it’s Mira that makes Narg happiest. Some however, think HK-47 knows love best. :wink:

That’s because it’s been shown that emotional responses go down with an increasing number of people affected. When one person or a small group of people are affected, it’s easier to sympathize with them. When it’s a large group, it seems more faceless and far away, so it’s harder to feel sympathy. For example, if one family loses their home in a fire, it’s easy to get an emotional response from most people, but when 100,000 people lose their homes in an earthquake or something, most people wouldn’t really care. They seem more like numbers than people.

While that is a fairly good (and well published if I recall correctly) theory, it doesn’t take in to account the fact that I am good (to the point it is kind of scary) at playing highly amoral characters in PnP RPGs (D&D, almost exclusively with a Neutral Evil alignment when I play such characters, but for a time I played a real creep of a character in an IRC campaign of the Stormbringer RPG), however I find it hard (for the most part) to play the same type of character in NWN for instance. Of course, part of the problem is that the evil paths in NWN usually aren’t anywhere near as developed as the good (or even neutral) paths. (However, I can’t begin to tell you how amusing I find the option in SoU, available through a console command, to re-enable the evil path where you rescue a baby at the behest of his mother, only to end up killing the mother and selling the baby in to slavery. Due to a bug that wasn’t caught since the developers didn’t officially include the path due to it not sitting well with the publisher if I recall correctly, you can sell the baby over and over and over again since he is never removed from your inventory.)

I just refer to it as the Haeleth game, since both Japanese and official English titles are way too long. shrug

Well, it just shows that your inner dark has to come out somehow.

It’s a cursed demon kid! No matter how often you toss it out, it comes back!

Are you sure it is a real baby, and not a cursed ventriloquist mannequin?

This discussion really reminds me of the move The Professional. There’s a discussion there where the hitman explain the rifle is the amateur hitman’s weapon and the most advanced hitman’s weapon is the knife. When asked why, he explains that the rifle detaches the sniper from the target while the knife is the most up-close-and-personal.

Also the old Jean Rostand quote comes to mind, “Kill one man and you’re a murderer. Kill a million and you’re a conqueror. Kill them all and you’re a god.”