Mangagamer confirmed that it was part of the licensing agreement that they wouldn’t do Disc releases.
They wouldn’t say which company, if it was one or all of them that wouldn’t let them.
Peter doesn’t just buy up the existing license agreements. He talks to the Japanese companies, and I assume this involves some degree of renegotiation. I can’t say I see Peter being willing to take a chance on digital only distribution, so if MG does implode, and Peter does pick up the pieces, I expect this to be one thing he would try to negotiate a change to.
As much as I would look forward to Peter stepping in and making much better business decisions, overall I think it would be bad for the translated eroge industry. Not only because competition is healthy, but because yet another player falling discourages others from taking a chance on a western market. Also, when one company gets too big, others who might try face a daunting challenge. Just look at the fate of CPU makers other than Intel (aside from AMD who is struggling to keep up right now), such as Transmeta. Sadly, in that industry one of the most promising things I’ve heard regarding competition is a program funded by the deep pockets of the Chinese government…
Apologies for going a little off topic at the end. I think you get the drift of what I’m saying.
You gotta give these guys some time I mean they haven’t even got half a year of existence, problems will happen. Its natural for things to be a little messed up in the first months things will get on tracks with time.
Still lets say that the company does implode and disappears in the end the loser will be we the consumers being the market small its only going to get smaller(piking the remaining pieces will not solve anything).
So quit the anger bashing and just wait.
Well its not just the fact that they are young as a company… its the decisions they have made that pretty much any low level buisness training will tell you its not very smart, in buisness when they teach you about software markets they always tell you, a patch is better than trying to re-invent the product, unless the product was doomed to fail, in this case they have a product that has already done well in a market (this goes for any of their releases so far) So, they are keeping the product, translating it… look to have done a great job… then they released that product on time on their scheduled time… prolly about 10% of the market that had plans to get it are now going “huh” so you may have just lost 25% of your people, because those 10% changed their mind, and another 15% now might forget about its release… this is why its better to patch it than to recall it… and send it back out.
I have to agree in that aspect it does seem more resonable to just release a patch and im curious to know just what type of bug did the game had since nobody seemed to compain(and some posters here had already the game) .
It isn’t even that. It’s “well, the game was on sale” versus “now it’s been pulled”. That is, they went from having revenue to not having revenue. And they’ve done this over and over. They’re still burning cash – in fact, they’re burning MORE cash because the game is broken, so they have to do more work to fix it – but they’re slashing their own revenues.
And the “fixed” translation in – for example, Edelweiss? Same translation, just had some of the typographical mistakes corrected. (So I hear, haven’t picked it up myself.) They’re not even fixing the problems that they’re slashing their own revenues to fix.
If they had simply released the games on the original release dates, then released patches to fix these problems later, they’d have twice as many products out as they do now, and they’d be a lot better off financially. This is the standard way of doing things. Now it would have given them a bad reputation, yes, but they’ve got one anyway. Arguably, some of the delays were good; but this practice of releasing the game for a few hours, then yanking it from sale abruptly is … curious, as it implies problems with the product that are a) immediately obvious to someone buying the game, yet b) escaped their testers. I suspect their testers suck (which would be one of the reasons they have terrible translations).
No, we don’t. Unfortunately, the simple truth is they don’t have a lot of time. They themselves even said they’re operating off limited financial reserves. The history of translated b-games is littered with failed companies, many of whom failed very quickly. In fact, most of these failed companies from the 90’s are so obscure they don’t even have wikipedia entries (the entry for Nocturnal Illusion, for instance, used to identify Jast as the translator until I corrected it).
These guys might fare better than the mid-to-late 90s translation companies, simply because the market is bigger now, and the lack of discs means lower costs. But they’re just as doomed as all the other companies whose only product was English-translated eroge if they keep charging more for sabotaged products with serious quality issues. All these missteps only make their likely doom approach faster.
Well considering others have more then pointed out the cause for insult to their business decisions, I wont rehash it further, but I will say we as customers in this small market have EVERY right to be angry and bashing them for their bad business practices and low quality. Why? Because if they DO fail, they do indeed hurt us as the customers, not only by reducing the number of companies putting out new titles, but they also damage future prospects for other companies, like PeaPri or other new companies that are yet unborn.
Bashing a company is what leads to improvement. No feedback or anger is what hurts a company more then anything else. If you don’t know what your customers want or expect of you, you can’t succeed at bringing it to them.
Apparently the game was not supposed to be released at all on Christmas and people in Japan were too busy with Comiket to change the on-sale date on the website before it automatically went into release.
Yes I agree in the point that we(as paying clients) have the right to complain of course we have, even more if the product is “broken” now what im against is some of the bashing that took place making them some type of “Antichrist” of the eroge market, never the less the “market is broken” and it will continue to be until some true “players” with some firepower and decent backing up stand up, until that happens many “mangamers” will surface trying to fill the void and this type of pointless arguments will go on it is sad indeed but hell its what we got .
Wait … what? What the hell? If it never was supposed to be released at all on Christmas, how did that date get set in their database? There are half a dozen ways to prevent something like this from happening, most of which involve setting the system up so “TBD” is a valid date in the backend.
If that IS true, they must have hired some REAL cheap web developers.
My guess is that it was originally a December 25 release, and then they decided they wanted to do a quality check run, but forgot to change the website date before the 25th.
So what’s the point of releasing (and for us "buying) Da Capo if DC Plus Communication is supposed to be released just after ?
Are the two games totaly different ?
Probably because Da Capo can be more quickly and cheaply brought to market. Plus, I’m guessing that any feedback on the original can be used to improve the expanded version. Besides, Plus Communication is a LOT more text and the original has the pretty much most of the characters watchers of the animated adaptations are familiar with, anyway. And no one said “just after” either. So far, Da Capo Plus Communication is something MangaGamer would like to bring out, but they’re not saying that it’s definitely coming out, since it’s not even listed on the upcoming releases.
Not to add fuel to the fire, but im just about to start on my 3rd ending (2 totally completed) and ive yet to find a game ending glitch… havnt even had a glitch that kicks me out of the game… or freezes like PW did, then again even if it did… id just reload it…) So… no game ending glitch yet