OK, I’ve summarized the questions throw out so far:
1. What goes through the life cycle of a Bishoujo game, beginning at the licensing from the parent company to the final golden master duplication of the game? (This is going to be one of those ‘How did milk come from a cow to the supermarket shelf?’ type of question.)
2. Possibly one of the most often asked questions ever regarding Bishoujo games, and I hope you are patient when I ask you, what is the criteria in making licensing decisions [for a desirable game]? (Questions regarding content will be answered here, more likely)
3. Here is a question related to the previous question. Do you enter competitive bids with other companies for Bishoujo game licenses?
4. Will you be involved in licensing popular non-adult renai games, notably Tokimeki Memorial, Sentimental Graffitti, or Sakura Wars?
5. How did the company gather sufficient capital, interest, or both, for the English Bishoujo game venture? What was the most difficult you had experienced during this exploratory phase?
6. Do you ever get complaints or threats regarding your ‘morally corrupting’ influences [from introducing Bishoujo games]?
7. How have you promoted the distribution and sales of Bishoujo games in the English speaking market? Do you approach online retailers and invite them to carry Bishoujo games as part of their offerings, or is it the other way around?
8. Because sales of music, books, and other entertainment media at large shopping outlets like Walmart or Best Buy is quickly comprising of nearly 50% of the total consumer consumption, should Bishoujo games be distributed through such venues, or through videogame stores?
9. What is the obstacle in licensing Bishoujo games with 3D content? (If the interviewee has no choice in licensing, this question will be skipped.)
10. Does Bishoujo games have a independent sales poll like [insert that videogame sales poll that I forget the name of here], or does it rely on sales reports from individual retailers? Do you use Diamond Comic’s sales report as well?
11. The English Bishoujo market does not seem well represented, with an overwhelming majority of them being ADVs. Is this because ADVs are overwhelmingly represented by ADVs, or just the selection from your licensors? Will the market see more non ADV Bishoujo games, such as RPG or SIM?
12. Libido’s bilingual Casual Romance Club release was surprising. Do you have any inklings as to why they made such an unusual move? (Here will try to ferret out privileged information that interviewee may or may not have) Has Libido’s Casual Romance Club inticed any other Japanese Companies to considder dual language for a new game?"
Keep going guys, good questions.