Since I’ve played through the game in its entirety (as part of the editing process), I’d like to share a few thoughts that go a bit deeper than the synopsis on the official site:
Yume Miru Kusuri is a game that explores three primary themes (as the English subtitle of the Japanese version hints at): drug use, bullying, and nihilism. Along the way it travels to the limits of human cruelty, strength and weakness, escapism, love, and trust, and the possibility of salvation and finding purpose in the jaded reality of life in modern Japan.
Those are a lot of loaded words to throw out all at once, and aren’t very meaningful without further explanation, which I can’t really give without spoiling the plot. That said, I can try to address some specific points:
There are moments of great suspense in the game, especially in Aeka’s plot line. Characters are positioned in such a way that you know certain confrontations must be inevitable, or certain events must occur, but you don’t know exactly when or how they will unfold. If you find yourself as taken with the characters as I did you’ll certainly become concerned for their well-being. That said, there’s not much suspense of the kind you’d find in slasher movies (or a Black Cyc game).
There is drug use in Yume Miru. Some of it is first-person (by the protagonist), resulting in a few very intense psychadelic moments. That said, the protagonist never views drug use as a good thing, nor does the game condone it in any way. There are surreal moments, but they are made beautiful by the otherwise heartbreaking reality that surrounds them. The game is exceptional not because it pushes the envelope in terms of sensory perception, but because it is so devastatingly human.
I should state for the record that Yume Miru isn’t a head trip of the sort you get from a good Studio 4C animated short, or the like. It’s a game that goes to the extremes of human experience, looks over the edge, and ultimately returns to the real world stronger than before.
It’s described on the official Japanese site as a “downer-kei seishun renai AVG”, or “downer-type love story of youth”, and that’s pretty much what it is - the reviews at erogamescape seem to have trouble pinning down exactly what emotion best describes it, generally agreeing that it’s not quite “melancholy”, definitely “bittersweet”, but not to the point of tragedy (though some of the “bad ends” will break your heart… at least they broke mine).
…in case you can’t tell from this, I’m really, really excited about this game. It’s one of the best written dating sims I’ve ever played, but I hope you won’t take my word for it and check it out once we hit release - this is a game that really shines.
[ 03-09-2007, 01:34 AM: Message edited by: Shingo ]