Except I thought it wasn’t the case with Daiteikoku, since the game doesn’t show any of the usual meters that those games did… and for the most part, people don’t leave your party just because you’ve ignored them. In general this part of the game is a bit of a confusing maze for me, although I assume I’m on the right track now.
Just finished my first run-through of Witcher 2 and am taking a break from Shogun 2, so now it’s back to Daiteikoku. I’ve realized the best use for Hapsburg Lady (aka Gracia) is to just put her in a sub so she can give her bonus to the rest of the fleet. Also, seeing as this is my first non-Japanization run, how many admirals do you miss out on? I know you can’t get Rasushara but who else becomes unavailable? Also, to get the True route, should I save the Soviets for last seeing as Katerin is so easy to clear?
Probably logistically the easiest, since it takes ages for the Soviet empire to open up in the first place, and since you’re not playing Dokutsu route Berlin will definitely be destroyed (I’ve tried several ways but there doesn’t seem to be any possible way of taking Berlin) so there’s no strategic advantage to seizing Soviet space. Eiris->Gamerika->Soviet just ends up being the natural progression because after wiping out Eiris Gamerika will go CORE which you usually don’t want, so it seems to be easiest to take all of Eiris except London and just wait until you get the white hole event- during that, you can take Hawaii, get the warp gate to Canada opened, take Canada, then take Washington from the Eiris side to finish Gamerika off without having to worry about the other territories. Then you can take Eiris and nothing is left to stop you from going through Soviet space.
Any idea how to find that… I forget what it was called, it was some malformed version of ‘Iskander’, that you get the help message from? It’s nowhere on the map and I haven’t been able to make it appear
Iscandar is actually a side objective in the Andromeda system. So long as you get there in time you can save the girl, and if you do her events you can get a couple of battleship strength fish. Unfortunately they can’t be carried over to a new game.
The Daiteikoku character poll has ended and I can pretty much agree with the results, though I would have preferred to see Gracia overtake Katherine.
What was the results?
Did Retia Adolf beat everyone?
On the female side, Retia (7902) won easily with 3000 more votes than Mikado, who came in second just ahead of Alfwilda (by 68 votes). Doenitz came in fourth, 1700 behind Alfilda, and was followed by Katherine who trailed her by 900.
On the mens side, Rommel (7174) took first with a 1500 vote lead over Tougou, who beat Shibigami by 600. Douglas was about 900 behind Shibigami, and Akiyama trailed him by about 1300.
For coming in first, they are going to release a music CD for Retia titled “Love Blitz”.
Thanks for telling me, and yes, I thought so!
now if alicesoft could stop being shy and let it be translated.
Hahaha, holy crap, after reading this thread, I’ve come to the realization that I play this game way, way to slow. I’ve really only cleared out the Pacific, and have been making my way to Suez, and it’s like turn 33 or so. Berlin has already fallen (I didn’t accept the alliance, looking back on that, it was stupid not to get Uboats earlier) but then again, I wanted an unrushed playthrough for my first time playing an Alicesoft game, so Unification just seemed like the way to go. Of course now, I’m the only guy that Soviet, Gamerica, and Eiris want to beat on, so fighting on at least 3 fronts almost every turn (with the occasional natural disaster/misfortune thrown in) is stretching out my fleets pretty thin.
Just as a general question, Is Daiteikoku similar to the other SRPG games Alicesoft releases? I’m really liking the mix of drama and comedy in this (fancism may be the greatest political ideology of all time, and Togo’s bad ending where he just quits and heads out for the great unknown with Maki is awesome) and while I wish I could change some aspects of the combat, overall I’ve gotta say I’m really enjoying this. (Even knowing I’m heading for a “meh” ending at best.)
Daiteikoku is fairly similar to Alicesoft’s other SRPG’s, though it lacks a true attrition mechanic that the others had (whether that’s good or bad is up to you). Also, not allying with Dokutsu is the worst choice possible to make on your first run through. It reduces ship building costs, gives you Doenitz and her subs (and lets you get more subs later), allows you to recruit arguably the best Admiral/Heroine in the game, Retia, and that prevents you from recruiting another excellent Admiral in Manstein. There are quite literally NO drawbacks to allying with Dokutsu, so not allying with them is pointless. Considering you are still so early in the game, it might be wise to restart. That way you can use what you have learned up to now to perform better early, and recruit Doenitz/Retia/Manstein.
You forget Rommel, you can get him in africa.
So how difficult is this game compared to Sengoku Rance?
Harder by the virtue of the fact its not translated completely yet.
But, I would say its probably more challenging than sengoku rance. Thats my guess. xD
I actually thought the nazi girl that joins you at the start of game was using some kind of surface warships but after beating the game I only learned that she has is submarines >_> And to think… she survived so many direct engagements.
Oh wow, yeah, looks like it may be best to just restart. I think I’ve got a kind of handle on combat/building fleets at this point, so I can probably just plow through territory the first 10 turns or so.It’ll also let me save Togo’s invincibility for Hawaii, cause I really don’t see any way to take it early outside of U-Boats or waiting until I have my own carrier fleets. When I first started I was trying to get through each encounter without any damage to any ships in my fleet, also really thought radar was more important than it really is. I can understand how a carrier always strikes first, but I was hoping radar would be more important in determining order of fire.
Having not played any Rance games, I can’t say it’s more or less difficult. All I can really say is that I’m going to restart Daiteikoku, and it takes a LOT for me to give up on a playthrough. I haven’t had any shouting moments ala Demon Souls or received any early game beat-downs like Witcher 2, so it’s tough, but not frustratingly so.
I managed to ally dokutsu while picking choices randomly. My only gripe is that there’s not enough events with reita adolf.
And yes, Radar determines which order you fire in.
Airplane, Lasers, Missles, Ballistics.
1000 radar airplane will always beat 100 radar airplane.
But 100 radar airplane will always beat 1000 radar lasers because of range on the weapon.
In terms of gameplay, I enjoyed Daiteikoku more than both Daibanchou and Daiakuji… I feel it’s actually a little bit easier than Daibanchou, although it’s definitely much harder than Sengoku and Kichikuou Rance. My main criticism is that the difficulty often falls flat at a certain point near the end and you’re basically left with ‘cleaning up’ enemies that can’t touch you.
In terms of scenario, it’s probably the weakest of all of them- the characters are pretty great but they definitely don’t get used to their full potential. Most of the game script covers relatively uninteresting events that generally happen the same way each time (after a while I started CTRLing most of the game) and I would have liked the scenario to cover more ‘paths’ of gameplay- a decent ‘route’ where you don’t ally with Dokutsu/Itarin would have been nice, for example. My favourite moments of the game were bits like the white hole event, the rescuing Leetia event etc.- if the game had more of that sort of thing I’d be all over it.
In general, the core gameplay (building fleets, strategically assigning them to admirals) is very solid (and, like Eien no Aselia, luck has almost no influence on battle outcomes so it’s all about strategy) and probably the best out of all AliceSoft area expansion SRPGs to date, but it doesn’t have the same level of content variety as AliceSoft’s other SRPGs and after you’ve finished the routes there isn’t much else to bother with in the game - things mostly progress in roughly the same way each time and once you’ve had a few playthroughs, it becomes pretty mechanical since you mostly know what works and what doesn’t.
No I didn’t. You don’t need Retia to recruit him so I’m pretty sure he can be recruited as long as you rescue him.
Agreed. I tend to have pretty bad luck in these types of games, so having to rely on it in the other Dai games really hurt me. Unfortunately, once you get the good defensive ships the games difficulty plummets, other than that though I like how it’s set up.
Again, I have to agree. Although in it’s defense, this one is more comedic for me thanks to the subject matter (studied a lot of WW2 when I was younger). Most of the characters are good too, but I think their problem was that they were so intent on putting in a huge number of characters that the story suffered as a result. It’s still good fun and plenty entertaining though.
That’s not very encouraging for me because I sucked at Sengoku Rance, no matter what I did I could never beat any of the routes because my characters were just too weak when it came to that RPG fighting part of the game. There just never was enough time to level the characters up enough.
I played Koei’s Nobunaga’s Ambition and it had the same problem: really intense in the beginning and really easy at the end. I don’t know if it is a common problem for this kind of games. The game’s difficulty also depends on how fast you play it. As there is not penalty of playing slow (except for Retia’s route), it will become really easy if you wait several turns to stock up your money and admirals. I suspect it is the reason why some people complained the game being too easy. I finished my first round in about 70 turns and it was fun.
Yup. Retia is not required to recruit Rommel. You just need to trigger the event when taking over North Africa after Berlin falls.