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Originally posted by Unicorn:
*sweatdrops*
Not really, compared to Tokimeki CheckIn!
(However, I am not sure if it would be possible to make a SIM with a rich cast as in TCI that should result into a consistent story. At least, this would be a big challenge... On the other hand, "True Love" went also a bit into this direction.)Well, the rich cast in Obbligato contains the four girls, the main character and his best friend as central characters. Other characters are only part of the story (for example, the schoolnurse from the demo, I have not met again in the game)
Hmm, you might be right about that... Well, Obbligato might have more characters than TCI, but perhaps only those you mentioned (the main character, the four girls, and the best friend of the main character) are characters that the story goes "deep into" and who appears regualry through the game.
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This is also my impression. While these ADV-stories cover only a short period of time, making a mistake that completely blocks the path to one girl is usual, while a SIM covers quite a couple of days (Dokusen: 30, Obbligato 50), so making up for a previous mistake is within the possibilities, if the mistake was not fatal..
Right, in a sim, there is often lots of chances to "make up" for a mistake you did; if you made a girl angry at you, you might still be able to make up for that mistake next day. Or soemthing like that. But I wonder, how often does simunations contain a "fatal mistake"? I mean, in True Love, there were many events that could be fatal to you if you missed them (so in many ways, True Love felt almost more like an ADV than a SIM) and if you did, the girl's path were blocked to you (I never managed to get any of the girls without following those certain events anyway), but in Maid's Story the result at the end of the story depened more on the result of the "love-meter" than on events in the game.
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Heh!
However, the hint to the threesome is just the picture on the cover of the box. Maybe, it has nothing to do with the real possibilities in the game...
That's someting I leave for you to find out [img]http://princess.cybrmall.net/ubb/smile.gif[/img]. The game would be even more interesting if it was possible to get into a relationship with more than one of the girls through (but not ALL of them at once, that'd be almost as bad as True Love).
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No, something like this is not usual in germany (at least, not for people who are working. The schools had since last week until the end of this week indeed fall break). If I want to have free time, I have to go on vacation.However, I have usually plenty of time for playing at weekends.
I see... Well, people who are working doens't have anythign like that here either, but all schools have this fall break. Ah! I'm going to relax the whole fall break! And play a game or two, perhaps [img]http://princess.cybrmall.net/ubb/smile.gif[/img]. Play Obbligato at a calm pace! But from what you said, I judge that Obbligato is your current priority...?
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That's what I meant with "drawing more into comic style". My "potatoe-faces"-impression came first from the general shape of the faces (long faces with flat chins), that I got accustomed by Kana with.
Because Kana is a completely other kind of work (sad-serious story), they have used other coloring and shading, giving them a more natural (and beautiful) look, while Obbligato wants to make its characters look comical.However, after I realized this similarity, I took back my potatoe-face-judgement and could make the buy-decision for Obbligato.
Yeah, I can kind of see that; they didn't abandon their "main goal" of making fun games in Obbligato, it seems, since they used a "funny artstyle"... Then, again, have you found any shameless advertising yet?
Oh, and how well do you understand the game?